using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using XLua;

public static class CsharpCallLuaList
{
    [CSharpCallLua]
    public static List<Type> CSharpCallLua = new List<Type>()
    {
        typeof(Action),
        typeof(Func<double, double, double>),
        typeof(Action<string>),
        typeof(Action<double>),
        typeof(Action<bool>),
        typeof(Action<float>),
        typeof(UnityEngine.Events.UnityAction),
        typeof(IEnumerator), // 添加 IEnumerator 支持
    };
}
